CustomAdvancements
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GUI-Location does not work or alter anything
Hello! Awesome plugin, however a minor issue I have found is that gui_location does not work no matter how much I tinker with it.
Here is my current config, what is the "right" syntax for this? The wiki is unclear.
I also noticed that there are 2 different options. "gui_location" & "guiLocation". Neither works.
Config;
options:
auto_active: true
display_name: First Steps
description: ''
item: PAPER
item-data:
custommodeldata: 10083
gui_location: auto
minecraft-gui-display: true
minecraft-gui-background: textures/block/mud.png
rewards: {}
advancements:
wtu:
type: impossible
amount: 1
display:
name: Welcome to Ustea
item: PAPER
item-data:
custommodeldata: 10071
description: '&eYou completed the Tutorial'
gui_location: '2:3'
guiLocation: '2:3'
minecraft-gui-frame: GOAL
minecraft-toast: true
minecraft-chat-announce: true
unit: times
ts:
type: impossible
amount: 1
display:
name: Troubleshooter
item: PAPER
description: '&eYou worked with &6Echo &eto solve a technical issue!'
gui_location: '2:3'
guiLocation: '2:3'
minecraft-gui-frame: TASK
minecraft-toast: true
minecraft-chat-announce: true
unit: times
gthot:
type: impossible
amount: 1
display:
name: Getting The Hang Of It
item: PAPER
description: '&eYou completed your first &6Quest&e!'
gui_location: '2:3'
guiLocation: '2:3'
minecraft-gui-frame: TASK
minecraft-toast: true
minecraft-chat-announce: true
unit: times
hh:
type: impossible
amount: 1
display:
name: Helpful Hand
item: PAPER
description: '&eYou completed your first &6Side-Quest&e!'
gui_location: '2:3'
guiLocation: '2:3'
minecraft-gui-frame: TASK
minecraft-toast: true
minecraft-chat-announce: true
unit: times
dmc:
type: impossible
amount: 1
display:
name: Doing My Chores
item: PAPER
description: '&eYou completed your first &6Daily-Quest&e!'
gui_location: '2:3'
guiLocation: '2:3'
minecraft-gui-frame: TASK
minecraft-toast: true
minecraft-chat-announce: true
unit: times
Hi, this location you are trying to set is only for the chest GUI, Not the Minecraft GUI, Currently this is completely decided by the tree algorithm of Minecraft itself. This is however a feature I want to add