[Request] Remove X amount of gold/coin AND or X amount of custom item on long rest (dnd5e)
Is your feature request related to a problem? Please describe. It is not related to a problem
Describe the solution you'd like
- An option to remove an amount of gold or coin when a player rests, in the same way that water/food is removed.
- Option to remove an amount of a custom item (an item made in foundry) from long rest.
Describe alternatives you've considered This is an excellent and incredibly helpful module. Perhaps dragging an item onto the settings interface for the module creates the option for removing X amount of that item per long rest.
I will not be implementing this, but this module is open source and accepts code contributions from anyone :)
Hi @Dalsie - wondering if the recent update to include costs for "external food/water" is sufficient for you here. Thanks.
Hi roth-michael. I was not aware of the update until you replied here as I had not been using the module. But if recent updates enable the above, I'm definitely going to revisit. I played around with it briefly, it definitely seems like adding a cost to for external food and water can be the equivalent of removing X amount of gold per day. The only hiccup I found is not being able to remove food and water AND a cost (or in this case, a 'external food' cost). Thanks a ton for letting me know about the update
Hey, no problem. I've taken over the module which is why I figured I'd shoot out a message. Yeah, with the way it's configured now there's no way to remove a cost just in order to rest at all; primarily this is because of the instance where a player doesn't have enough money to rest (the same reason I would be hesitant to require a certain item). In the case of food/water costs, there is always the ability to rest; if the PC can't afford it, and doesn't have food, they can still rest, just at the risk of exhaustion. Making it impossible to complete a rest at all under certain circumstances isn't something I think I'd want added.
Hey guys. Just revsited this module, and you have really polished this, great work thanks. Looking back at this question: You have an option to set a cost for external food and water, which is almost exactly fills the need of this thread. My only follow up is: is there perhaps a way to have a separate cost for each player? So each player has their own unique cost for external food/water?
Thanks!
I don't anticipate adding something like that, mainly because the configuration is agnostic to any player-specific stuff, so there'd be no clean way to set a per-player cost. The only possibility I can think of is a special trait which is a "rest cost multiplier" - but I don't think like that solution enough to add it.