roshanch

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@NolaDonato @liaxim I think, we should merge OpenGL first. Already there are many commits in this PR, so it will be better to have Vulkan support as separate PR.

the reason I am saying it because efforts needed to rebase it. everyday we have to rebase it..

We are using horizontal/ vertical flip shaders, or post effects just for inverting a scene. we should be modifying mvp instead to rotate or flip the scene instead of all...

@thomasflynn multiview support is not limited to texture_shader, custom shaders also have that support.

@thomasflynn From the list in first comment, we don't have support for vertex lighting and blinn-phong model.

Yes, we need to add default values for the light components. About deprecation, not sure whether its a good idea. adding @NolaDonato

@QKnows have you tried the above approach? Can we close this issue?

@liaxim can help you with this.