CsoundUnity
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It would be nice being able to apply a Csound based effect to an existing AudioSource. It requires the development of a native plugin. Effects to be implemented could include:...
The increment is what controls the minimum increase/decrease when moving the slider, meaning that it will snap to values multiple of the increment. Related with #37
Investigate a good and easy to use implementation to set the channels of a CsoundUnity instance on a Unity Timeline track. Using the TimelinePlayableWizard found in the [Default Playables package](https://assetstore.unity.com/packages/essentials/default-playables-95266)...
The skew is what controls how much the curve of the slider is linear / exponential. Currently the editor sliders always behave in a linear way, not taking into account...
See this pull request #32 This is a nice feature that we should support, but still there are some little issues in the pull request to be resolved.
Release is a process that involves several actions that can be possibly automated: - updating version in CsoundUnity script - updating version in docs - updating version in GitHub page...
Related with #47
It would be nice being able to morph between two (or more) presets
CsoundUnity is missing an easy to use sample player that allows for time and frequency-independent scaling. https://csound.com/docs/manual/mincer.html