OpenH2
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Create material mappings for all shader tags
Shader tags reference a Shader Template (stem) tag. This shader template can be used to key a mapping on how a given shader can be mapped to an OpenH2 Material object. Currently, this is implemented as a separate config, where STEM tag IDs are mapped to shader bitmap/input indices:
src\OpenH2.Core\Configs\material-config.json
All maps should be loaded, and mappings or aliases added to ensure that all shaders render correctly.
- [ ] 00a_introduction.map
- [ ] 01a_tutorial.map
- [ ] 01b_spacestation.map
- [ ] 03a_oldmombasa.map
- [ ] 03b_newmombasa.map
- [ ] 04a_gasgiant.map
- [ ] 04b_floodlab.map
- [ ] 05a_deltaapproach.map
- [ ] 05b_deltatowers.map
- [ ] 06a_sentinelwalls.map
- [ ] 06b_floodzone.map
- [ ] 07a_highcharity.map
- [ ] 07b_forerunnership.map
- [ ] 08a_deltacliffs.map
- [ ] 08b_deltacontrol.map
- [ ] ascension.map
- [ ] backwash.map
- [ ] beavercreek.map
- [ ] BoardingAction.map
- [ ] burial_mounds.map
- [ ] coagulation.map
- [ ] colossus.map
- [ ] containment.map
- [ ] cyclotron.map
- [ ] deltatap.map
- [ ] dune.map
- [ ] elongation.map
- [ ] foundation.map
- [ ] gemini.map
- [ ] headlong.map
- [x] lockout.map
- [ ] midship.map
- [ ] needle.map
- [ ] street_sweeper.map
- [ ] triplicate.map
- [ ] turf.map
- [ ] warlock.map
- [ ] waterworks.map
- [ ] zanzibar.map