godot-gdhexgrid
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A GDScript hexagonal grid implementation for Godot.
Hi there, I've been playing around with this plugin. Recently I wrote a json importer that takes a hexmap generated from the application Tiled (https://www.mapeditor.org/) and imports it into godot...
I love this lib but it would be if the part of pathfinding would be more realistic cause the provided example is not how hex map are usually used. The...
This is a great implementation of the hex grid library. I'm missing the layout option for pointy-topped hexagons however. I'm using [this tileset](https://www.kenney.nl/assets/hexagon-tiles) which only has pointy-topped hexagons. The implementation...
According to [the guide](https://www.redblobgames.com/grids/hexagons/#conversions-offset), the conversion of cube to odd-q offset uses the z-axis, not the y-axis. I spent a while yesterday trying to debug why godot was not aligning...
Removed gut for now, since it's doesn't support Godot 4 fully.