Romain Vimont
Romain Vimont
@issess Thank you. Just for info, does #3448 also fix the problem?
Hi, Sorry for the delay. I reviewed, and took your branch and applied a few changes: - added `execReadOutput()` to keep `execReadLine()` as is, that is returning the fist line...
Thanks, I will try to review soon. > regex ^ doesn't work with multi line text. I tested it. So, I remove the ^ Even without multi-line, this avoids the...
Thank you. About the flags capture, since the captured text might include non-flags (fields not beginning with `FLAG_`), I replaced your `String.split()` by a separate regex to only capture real...
:+1: I rebased on `dev`, and applied the following minor changes: - removed useless `?` after `.*` - test `== null` first to avoid `Pattern.compile()` if `text == null` (and...
> but Regex `?` is necessary. Testcase will fail. Hmm, indeed, but I don't understand why: - `.*` means "any character, 0 to _n_ times" - for me, `.*?` means...
The capture bit-rate is intrinsically variable: a new frame is produced when the screen content changes (you could check with `scrcpy --print-fps`). When recording with `scrcpy --record`, all the frames...
It's the rendering framerate (the game may lag a bit more when there is action, and capturing the screen on the device may have some impact on the game performance).
OK, then scrcpy records all the frames captured on the device (with an intrinsic variable framerate).
Try a non-snap version.