Romain Beaumont
Romain Beaumont
This is fun but really this is polluting the issues, we'll reopen it when it makes sense.
Apparently it's easy, see https://github.com/kstaken/dockerfile-examples/blob/master/nodejs/Dockerfile
https://github.com/mhsjlw/flying-whale/blob/master/Dockerfile Should this be in a different repo or directly in flying-squid ?
Full error, full code On Sun, Sep 15, 2019, 14:46 RisksY wrote: > Error: > > /home/pi/Desktop/NodeJS_MC/node_modules/minecraft-protocol/src/transforms/framing.js:66 > } else { throw e } > ^ > > TypeError: Cannot...
all of them https://github.com/PrismarineJS/flying-squid/blob/master/doc/API.md#behaviors I think this complexifies the code without any real usecase
Well I'll probably let them be for now, but I think we should make flying squid code as simple as possible so people can jump in easily, and this is...
rationale for not having behavior can be found in discord flying-squid chat of 24/10/2020 However https://github.com/PrismarineJS/prismarine-design/issues/1 may come first
That's not needed. We set the position of entities anyway (and sent it to the client) (which is close enough from where the client would have placed them)
Ah indeed, got to add `|| entity.type == 'object'` at https://github.com/mhsjlw/flying-squid/blob/master/src/lib/plugins/entities.js#L24 and I see the jerkiness. That's definitely a bug that should be fixed. Edit: so, since the vanilla server...
well you can do whatever you want in a plugin