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animation update breaking

Open Racc-Boi opened this issue 1 year ago • 7 comments

image might be able to recreate the way it happened to me

How it happened:

  1. Loaded into workshop map(config generator to be specific)
  2. After 5 mins do the command map de_mirage
  3. Spawn in and boom this happened

After a round local anims are updating again image

but bones are still fucked

Notes:

  1. I am NOT messing with team/friendlies in any way nor hooking anything that's not the same in default(anims are also the same so are how bones are handled)
  2. Built with c++20 using same default settings as what comes with the base

Racc-Boi avatar Sep 24 '23 17:09 Racc-Boi

image Yeah seems to be consistent

Racc-Boi avatar Sep 24 '23 17:09 Racc-Boi

so it does only happens to you after this workshop map, right?

rollraw avatar Sep 24 '23 22:09 rollraw

so it does only happens to you after this workshop map, right?

thats a point havent tested this yet

Racc-Boi avatar Sep 24 '23 22:09 Racc-Boi

happens on valve maps too

Racc-Boi avatar Sep 24 '23 23:09 Racc-Boi

both this and #239 had never happened to me, neither at local/valve/community servers. consider review your local changes better next time. please test does those really persists for you on clear and actual commit of base.

rollraw avatar Sep 25 '23 02:09 rollraw

image 1:1 current base versio(apart from name ctrl+h that to load configs) same steps still breaks local animations however and fixes itself when you shoot

Racc-Boi avatar Sep 25 '23 08:09 Racc-Boi

yeah but as you can see there's no bones breaks. i will investigate into animation breaks when i'll have time, should be pretty easy to fix it on your own tho.

rollraw avatar Sep 25 '23 16:09 rollraw