qo0-csgo
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colOutline should share same COLOR_A as colShape
https://github.com/rollraw/qo0-base/blob/92a3b3aefa220da941c3feee387702c772d1af82/base/utilities/draw.cpp#L612 https://github.com/rollraw/qo0-base/blob/92a3b3aefa220da941c3feee387702c772d1af82/base/utilities/draw.cpp#L622 https://github.com/rollraw/qo0-base/blob/92a3b3aefa220da941c3feee387702c772d1af82/base/utilities/draw.cpp#L627 https://github.com/rollraw/qo0-base/blob/92a3b3aefa220da941c3feee387702c772d1af82/base/utilities/draw.cpp#L632 https://github.com/rollraw/qo0-base/blob/92a3b3aefa220da941c3feee387702c772d1af82/base/utilities/draw.cpp#L637 https://github.com/rollraw/qo0-base/blob/92a3b3aefa220da941c3feee387702c772d1af82/base/utilities/draw.cpp#L648
Isn't colOutline.Set<COLOR_A>(colShape.Get<COLOR_A>()) better? Agree It's ugly to read but why would you want individual alphas?
current rendering system is very dumb at all, do not think we need to do anything with it now. also i had rework it in v2