FakeWebGL
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android support
what would need doing to get this working on Android ?
What do u think of Ejecta-X's approach ?
BTW - I think it's possible to compile Objective C on andoid (using gcc)
In order to support android, I (or someone) needs to write the shell in order to have an OpenGL context. Almost everything should compile with no problems in android, except a few things:
- Obviously everything that has a .ios.cpp (or .ios.mm) extension. We need an equivalent for android
- Some other things here and there that might be calling directly Apple's code
- ??
Overall, I just haven't had the time, and there are other things I would like to see as well: compiling spidermonkey with thread support, to properly support web workers & asynchronous loaders. This should improve stability overall as well.