ChesterGL
ChesterGL copied to clipboard
Input Samples
Could you possibly make some samples which demonstrate IO? Ideally a full suite would be neat, but I feel a simple up/down/left/right would really help. Thanks, Dean.
totally agree with you. I'll add an example during the weekend. Thanks!
got late with this: I spent the weekend rewriting a new particle engine... will push my changes (including the input sample) as soon as I have time to test it.
Hey, how is this coming along? I'm almost at the point in my game now where I need to pin down which framework I will use for the GUI.. Thanks, Dean.
sorry Dean, been very busy lately. You might want to go with another library that's providing you with better support/is more complete.
Also, I'm thinking on rewriting the API (and the internals) to allow for more advance features, like auto-batching of sprites using the same texture, separate the render list from the scene graph (something that's really bothering me right now) and auto-culling for the viewable port.
That rewrite might leave this issue open for a while, since I'll probably rewrite the tests/examples once the API is stable again.