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This is an initial implementation of the settings described in this issue: https://github.com/rojo-rbx/rojo/issues/634#issuecomment-1238729110 It adds a setting to `.project.json` files to override types of files according to globs, like so:...

Closes #638. You can read the API docs here: https://github.com/boatbomber/rojo.space/blob/headless-api-docs/docs/headless-api.md

type: enhancement
scope: plugin
size: medium
status: needs review

Any script containing a comment or string with the sequence `]]>` ends the CDATA section early and produces an invalid xml when building rbxmx.

Exposing a headless API into `game` will be very valuable to the Rojo ecosystem. Users can make companion plugins, and we can even utilize it ourselves for one-time plugin injections...

type: enhancement
scope: plugin
size: large
status: in-progress

As the subject of the issue implies; whenever you change the casing of a folder name i.e shared -> Shared syncing breaks. Changing the name back fixes the issue. Not...

type: bug
scope: cli
impact: medium
status: needs repro

Sometime I forget to start the rojo server before I click "Connect" on the rojo plugin. The plugin then gets stuck on the loading spinner, and I can't figure out...

type: bug
scope: plugin

Sometimes we have files that we'd like to include in Roblox, but they're either tool-generated with non-standard extensions, or they would work fine synced in as text. It would be...

type: enhancement

When attempting to build a project file that includes a model saved as a .rbxm with: 1) A pivot point offset from its center 2) No PrimaryPart set Rojo will...

type: bug

TOML maps well to Lua, is easier to read and write than JSON, and is commonly used by Roblox tools. Use cases: * Put game, plugin, or library config in...

I have a use case for generating a project json string within a bash script (attaching a version number on build), however there's no way to give that json string...

type: enhancement
scope: cli