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Uploading a model through RoJo removes the MeshID and TextureID

Open RasoLdev opened this issue 7 months ago • 5 comments

So when I tried to add models to rojo, through rbxm and rbxmx. When the rig gets imported, it all works. BUT, the meshids and textures are empty!

Properties of Head before exporting:

Image after RoJo inserting it:

Image

the rbxmx file: https://drive.google.com/drive/folders/1D89py43zQFk9QItGJmvxoCb4jP7Sbgrk?usp=sharing

shortly, its just a simple Rig from roblox

Image Here is the with RoJo and before Rojo is the first one Without is second one

Appreciate any help!

RasoLdev avatar May 22 '25 18:05 RasoLdev

Can you confirm you're using the latest version of Rojo (7.5.1)?

Dekkonot avatar May 22 '25 18:05 Dekkonot

Image @Dekkonot

RasoLdev avatar May 22 '25 19:05 RasoLdev

Just to make sure nothing crazy is happening can you run rojo --version in a terminal in VSCode and ensure it matches?

Dekkonot avatar May 24 '25 05:05 Dekkonot

I can confirm this issue occurs. @Tazmondo and I have been dealing with this for a while; I think it's something with saving the file into source control for the first time, he thinks it's something to do with syncing

Syncback doesn't cause this issue to my knowledge, saving to file via file explorer though does, which baffles me

TaylorsRus avatar May 26 '25 16:05 TaylorsRus

I have this issue as well. Defined a model in the project.json file referencing a .rbxm (tried with .rbxmx too) and the MeshId's did not sync. On rojo 7.5.1 Image

Ollenat avatar Sep 17 '25 21:09 Ollenat