Uploading a model through RoJo removes the MeshID and TextureID
So when I tried to add models to rojo, through rbxm and rbxmx. When the rig gets imported, it all works. BUT, the meshids and textures are empty!
Properties of Head before exporting:
after RoJo inserting it:
the rbxmx file: https://drive.google.com/drive/folders/1D89py43zQFk9QItGJmvxoCb4jP7Sbgrk?usp=sharing
shortly, its just a simple Rig from roblox
Here is the with RoJo and before
Rojo is the first one
Without is second one
Appreciate any help!
Can you confirm you're using the latest version of Rojo (7.5.1)?
@Dekkonot
Just to make sure nothing crazy is happening can you run rojo --version in a terminal in VSCode and ensure it matches?
I can confirm this issue occurs. @Tazmondo and I have been dealing with this for a while; I think it's something with saving the file into source control for the first time, he thinks it's something to do with syncing
Syncback doesn't cause this issue to my knowledge, saving to file via file explorer though does, which baffles me
I have this issue as well. Defined a model in the project.json file referencing a .rbxm (tried with .rbxmx too) and the MeshId's did not sync.
On rojo 7.5.1