Roger Manuel

Results 22 comments of Roger Manuel

@windwakr, thanks for looking into this further -- that really helps us out. This issue will have to be fixed in two stages: 1. The OpenGL renderer doesn't do the...

That's the problem -- we're not sending backface-culled polygons, but Picross 3D needs them to be culled. Right now, we're using line primitives in lieu of glPolygonMode(), but OpenGL doesn't...

After banging my head against this one and trying a lot of very esoteric methods of trying to fix this, I'm gonna have to backburner this issue for now. AFAIK,...

Just do it -- I'll fix it later. @Aikku93: In the future, if you are working on unfamiliar code, then whenever you want to remove options and you see the...

@Aikku93: I'm currently reviewing the addition of the Catmull-Rom interpolation method and trying to get a handle on what it can do from the user's perspective so that I can...

@windwakr: Can you confirm which version of DeSmuME didn't have this issue? I tried all the way back to v0.9.8 and I still saw the graphical issue. Also, for the...

@Whippingpost100, please go into DeSmuME.app and choose Help > Submit a Bug Report, and then follow the onscreen instructions. I will need you to post the DeSmuME Troubleshooting Information here....

So I've done a bunch of testing on my M1 iMac, and I can't reproduce any of the aforementioned graphical issues no matter what I try. The only thing I...

Could it be a problem with the macOS install on the local machine? I test using clean installs of macOS on a USB thumb drive to ensure that no third-party...

Controlling the Taito Paddle using an analog control already exists in the Mac version. However, this only controls the rate of positive/negative change in the paddle value, which is how...