Unable to render an Alembic file with multiple UV sets
I'm having some issues trying to render geo from SpeedTree. After trying a few things, it looks like it has to do with the various uv sets the geo has, because if I delete all of them except one it renders fine.
I have attached some contrived geo which consistently crashes on my end. Let me know if you need any more info.
tree_geo_model_main_spruceA_v0005.abc.zip
Thanks, -Espen
Hi, Since our texture pipeline is UDIM based at RodeoFX, we don't support multiple uv sets in Walter.
Is there any chance you would you still be willing to implement support for it?
If not, would it be possible to discard the additional uv sets rather than crashing the render / Maya session? Or alternately output an error message so the user knows why his Maya session is crashing?