smw-tas
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Hitboxes doesn't seem accurate
Hi, I was checking Player hitbox editor by TheBiob, and seems like it has different setups for each direction, mounting Yoshi and even a weird one for running up a wall... Could you update the script to reflect the actual position instead of the usual position? So we can see how side interaction points shifts depending on direction, when it gets pushed by a moving wall/layer, etc I've very curious about how things really work and would be nice to see it working correctly
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