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Mouse clicks events aren't being passed correctly
Describe the bug When using an application wallpaper (Love2D in this case), mousepressed events are being fired at odd times. When a click has happened, the event fires once, then, fires again once the mouse has moved. This causes every click to effectively function like a double click. The program functions as expected when simply running as an application, and only starts misbehaving as a wallpaper.
To Reproduce
Create a basic love2D project that implements love.mousepressed
, then print the output on the screen.
Expected behavior I would expect the mousepressed event to only fire when I click.
Screenshots/Video evidence.webm
Desktop (please complete the following information):
- Time of this report: 8/12/2023, 23:01:50
- Machine name: THE-BEAST
- Operating System: Windows 10 Home 64-bit (10.0, Build 19044) (19041.vb_release.191206-1406)
- System Model: Alienware Aurora R12
- Processor: 11th Gen Intel(R) Core(TM) i9-11900KF @ 3.50GHz (16 CPUs), ~3.5GHz
- Memory: 32768MB RAM
- Available OS Memory: 32444MB RAM
- Page File: 27363MB used, 9944MB available
- DirectX Version: DirectX 12
- Card name: NVIDIA GeForce RTX 3080
- Display Memory: 26288 MB
- Dedicated Memory: 10067 MB
- Shared Memory: 16221 MB
- Current Mode: 1920 x 1080 (32 bit) (100Hz)
- HDR Support: Not Supported
- Native Mode: 1920 x 1080(p) (60.000Hz)
- Driver Version: 31.0.15.3667