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Mouse clicks events aren't being passed correctly

Open jumpsplat120 opened this issue 1 year ago • 2 comments

Describe the bug When using an application wallpaper (Love2D in this case), mousepressed events are being fired at odd times. When a click has happened, the event fires once, then, fires again once the mouse has moved. This causes every click to effectively function like a double click. The program functions as expected when simply running as an application, and only starts misbehaving as a wallpaper.

To Reproduce Create a basic love2D project that implements love.mousepressed, then print the output on the screen.

Expected behavior I would expect the mousepressed event to only fire when I click.

Screenshots/Video evidence.webm

Desktop (please complete the following information):

  • Time of this report: 8/12/2023, 23:01:50
  • Machine name: THE-BEAST
  • Operating System: Windows 10 Home 64-bit (10.0, Build 19044) (19041.vb_release.191206-1406)
  • System Model: Alienware Aurora R12
  • Processor: 11th Gen Intel(R) Core(TM) i9-11900KF @ 3.50GHz (16 CPUs), ~3.5GHz
  • Memory: 32768MB RAM
  • Available OS Memory: 32444MB RAM
  • Page File: 27363MB used, 9944MB available
  • DirectX Version: DirectX 12
  • Card name: NVIDIA GeForce RTX 3080
  • Display Memory: 26288 MB
  • Dedicated Memory: 10067 MB
  • Shared Memory: 16221 MB
  • Current Mode: 1920 x 1080 (32 bit) (100Hz)
  • HDR Support: Not Supported
  • Native Mode: 1920 x 1080(p) (60.000Hz)
  • Driver Version: 31.0.15.3667

lively_log_20230812_230726.zip

jumpsplat120 avatar Aug 13 '23 06:08 jumpsplat120