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Combine existing elements to fun gameplay

Open paulsonnentag opened this issue 8 years ago • 4 comments

  • [x] limited resources
  • [ ] different preprogrammed maps
  • [x] different resources with different value
  • [ ] take time to mine
  • [ ] check distance to base
  • [ ] towers

paulsonnentag avatar Feb 16 '17 16:02 paulsonnentag

What's the idea behind "take time to mine"? By now, you can already set the turns required for the collector to collect.

timgrossmann avatar Feb 20 '17 20:02 timgrossmann

It should take time to mine stuff. You can set cost per turn, but currently the available points get reset after every turn.

paulsonnentag avatar Feb 20 '17 21:02 paulsonnentag

collectResource: () => ({
      action: ['game:collector.collectResource'],
      cost: 3
}),

Maybe I'm just too stupid to get that, but isn't the cost doing what is requested ? If you set that to like 3 it looks like the collection (mining) takes time

timgrossmann avatar Feb 20 '17 21:02 timgrossmann

Now i get it, just tested it. 😉

timgrossmann avatar Feb 20 '17 21:02 timgrossmann