OF-GPU-Flocking
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A rough port of Dan Shiffman's Flocking code to the GPU in openFrameworks
GPU Flocking in openFrameworks
- A very direct port of Daniel Shiffman's Nature of Code Flocking onto the GPU
- Based in part on the excellent openFrameworks GPU particle example
Setup
- Clone or download openFrameworks
- Clone this app into apps/myApps/GPU_Flocking
- Run!
Notes
- You may get errors with the geometry shader if you have an older GPU. It's basically just a bonus anyways.