Changing turn timeout is not reflecting in the game
Describe the bug
I've changed the value of "tun timeout" for the first time but looks like the server is ignoring it
Error info
With the value of "1000000" should be "1 per second", is this correct?
Set the value like this on my new project, that requires a slower peace as I'm working on an ultra low consumption board, i log these timings:
the numbers are Milliseconds since boot, and in this picture I see 21941 -> 21991 = 50 milliseconds
The UI is not reflecting either the value, showing th standard 30 turns per second
I even tested changing the classic.defaultTurnsPerSecond=30 inside the game-setup.properties into classic.defaultTurnsPerSecond=1 with no effect
Expected behavior I expect that setting a delay of 1000000 micro seconds between turns, the delta time between the ticks becomes ~1 second
Desktop (please complete the following information): Linux, NixOS
Java info: Openjdk 11.0.27 2025-04-15 OpenJDK Runtime Environment (build 11.0.27+0-adhoc..source) OpenJDK 64-Bit Server VM (build 11.0.27+0-adhoc..source, mixed mode)
Additional context Server version 0.34.1
I did not tested other older version