ModRemote
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ModRemote doesn't support SoloPlayTest
server from FindService("NetworkServer") always returns nil in SoloPlayTest. Alternatives like RunService:IsClient() and RunService:IsServer()also don't work properly because the client and server is the same machine.
You can detect SoloPlayTest mode by seeing if RunService:IsServer() == RunService:IsClient()
I don't know how to solve this without giving client and server unique method names, which at that point there's hardly any use in using this besides if you want custom names.
Excuse the phone formatting, but I wanted to throw this out there as soon as I could.