rocket-depot
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Active monitor resolution is not correctly set when using Unity quicklist
Need to find out if GTK can be aware when a window is minimized. If so then we have a way to solve this issue.
Alternatively if the monitor that rocket-depot was on before being minimized is consistently used for the resolution math we can just go that route. Needs testing.
After some cursory testing the monitor that the Unity launcher is on may dictate the resolution that is used. At this point I am going to close this out and see if this behavior is an issue for anyone.
After further testing it seems that if Rocket Depot is minimized, then the last window that was clicked on will determine that monitor chosen for RDP screen resolution.