Robin Lambertz

Results 388 comments of Robin Lambertz

NPm already operates on streams. All you have to do is call setConnection with your stream? On Sat, Jan 9, 2016, 7:06 AM deathcap [email protected] wrote: > Or maybe, refactor...

Actually, one of the point of the old modularization work (https://github.com/PrismarineJS/node-minecraft-protocol/pull/210) was to help mitigate this. You'd use the raw Client API and then attach the modulese to it, so...

BTW, it's worth noting that we disable Nagle's algorithm. So we actually send two TCP frames, one with the ID alone, one with the content. I consciously chose this on-the-wire...

Oh and concerning websocket support directly IN NMP, I think it would be great if NMP worked easily with WS, but I'm a bit iffy with having it completely built-in....

To fix that problem, we really, really need the pipeline module outlined in #176

@tmfksoft You can enable DEBUG. That will print the packets to the console. With this, we might be able to pinpoint where the problem is. To do this, when you...

@tmfksoft could you gist/pastebin the entire logs ?

We could implement our own auth server fairly easily, and run the tests against that. Not as high fidelity as using the real minecraft servers, but should work well enough...

1.2 support is only waiting for a contributor to happen :D

What should the data event be ? the packet event ? On July 14, 2017 11:39:57 AM GMT+02:00, plexigras wrote: >I think client should be build on top of a...