libedssharp
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packaging for linux
Hi, I've just created a package for archlinux ( https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=libedssharp ) currently builds v0.8. It basically does "make" then installs the contents of EDSTest/bin/Debug.
Next I'll be making a package to build from git; anything special I should be aware of , or may be missing ?
Also, how much effort are you willing to invest in fixing linux bugs ? no problem if "zero", I can run under wine if necessary
Hey, sorry for the off topi message but i'm planning on doing the same for macOS. Using mono I was able to compile the project but the app crashes on start, I also tried running the app with wine but I have issues with that as well.
I guess if you end up using Wine we might have similar "bugs"
I've submittet a few fixes for linux some time ago and have it running with those. I'm using a version from around mid 2019 / CANopenNode 1.3, so I think you should get it working again without too much hassle.