SQLite4Unity3d
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SQLite made easy for Unity3d
Found plugins with same names and architectures, Assets/Plugins/x64/sqlite3.dll () and Assets/Plugins/x86/sqlite3.dll (). Assign different architectures or delete the duplicate. UnityEditor.AndroidPluginImporterExtension:CheckFileCollisions(String) UnityEditorInternal.PluginsHelper:CheckFileCollisions(BuildTarget) (at C:/buildslave/unity/build/Editor/Mono/Plugins/PluginsHelper.cs:25) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() Plugins colliding with each other. Build...
http://www.codecoding.com/sqlite4unity3d-using-sqlite-net-library-and-unity3d-free-edition/ is a broken link, Im trying to find what the difference is between this repo and the original.
connection.Insert(record) is always returning 1 not the auto incremented id, it appears to be returning RowsAffected from ExecuteNonQuery even though map.HasAutoIncPk is true and it updates the field?
Hi, I've been searching for a DLL to be able to use this for my Hololens 2 application. I've not found anything yet so it would work for the Hololens...
Even if I just make a barebones code like this, without reading or writing any data, it won't delete the db file. It throws System.IO.IOException : Sharing violation on path...
Hello, I am trying to make a build for 64 bit support, also i've added the .dll file as mentioned in the sample project. But i am getting error: 2019-08-05...
Thanks for the execllent plugin. I use it in a multi thread environment. I'v met a crash which point to `executeNonQuery` in both `PreparedSqlLiteInsertCommand` and `SQLiteCommand`class in two different thread....
I found a solution to set defalut value in SQLite-net document. But it seems not supported by this repo. Error comes out while I'm trying to use [NotNull, Default(value: true)]...
I might just have missed something, but from what i can see, there is no support for SELECT DISTINCT in this framework. I would find it very useful if there...
Is there a way to add new content to the database in the previous version of the game that was stored in the user's phone and changes were made in...