Robert Plummer
Robert Plummer
This PR breaks unit tests. Could you fix those, and commit? Then I can merge.
Perhaps I had a premature failure when I tested it. I'm away this week but next I'll look into merging.
If it isn't to heavy, and can be turned on/off, I'd be up for it.
I do have interest
If we can think of a super clean way to first pick the shape, update it or delete it, then redraw, in a straightforward manner, then I can implement it.
I wouldn't mind switching. It'd be nice to know the cause.
>On a totally different side note, I'm planning to write a texture-shapes.ts, is something like that already planned? What would it do?
@Niklas345, would you like commit access, and possibly be able to clear up the issue here?
That'd be great @Niklas345 !
I like it, but I think it needs simplification. Too, we don't yet have a map pin, which is used in the background, so it could be a bit misleading.