Robert Kety

Results 4 comments of Robert Kety

I can confirm that GPU usage goes to 99-100%, but still 0.0S/s - even with the 4.1 release.

Issue resolved for my Pitcairn gpu's in the v0.5 release. Issue may be closed once secondary issues in the thread are satisfied.

Can we do a test that demonstrates the warning condition (where the pr is not rejected, but contains style changes we'd prefer contributions not have)?

If we can encapsulate the current state of the game loop and make that object serializable, we might have a solution for exporting/importing game states for save/restore, but also for...