Rob S

Results 33 comments of Rob S

Hello, This does sound like a good idea, especially for adding extra boards, e.g. ulx3s and ulx4m will be pretty similar, differing I/O pinouts, but the same FPGA chip as...

Hi Sylvian/Victor, I am happy to go through the PAWSv2 code and make any changes that are required if a breaking change is made, I've done it before with guidance...

Hi Bernd et al, I've been looking through PAWSv2, and the GPU.si is probably going to be the most affected, the CPU/ALU/FPU and cache/memory controllers probably not as much, or...

In the GPU blit unit (blitter), there is: algorithm { while(1) { if( |start ) { busy = start; PYS.offset = 0; while( pyworking ) { PXS.offset = 0; while(...

Hi All, Doing a few more tests, my main issue would appear to be around those loops that wait for memory, and then read a value into something. To find...

@sylefeb Yes I did have a look at the change log messages, they directed me to pretty much where I'd expect the affected while loops would be. There was one...

Hi All, Progress report for PAWSv2 RV64. I have it building and running with the latest draft of Silice, as of at commit: [image: @sylefeb] sylefeb pushed to sylefeb/Silice ·...

Hi All, Survived! On a serious note, as this is a GitHub issue, any suggestions on where ++: may or may not be needed? PAWSv2, especially the RV64 version takes...

Hi, Yes it was nice, always is! Map attached. PAWSv2 devel branch, RV64 is up to date, pushed as of this morning. Let me know if you get chance, I'll...

Hi All, A bit more progress, managed to streamline a few bits and pieces. A simple rule so far seems to be if you are waiting for a flag and...