Robert
Results
39
issues of
Robert
The current particle system isn't really a system at all. Back when I started with this project I had no idea how to solve the issue of timing the animations...
Priority: Medium
Type: Feature
Status: Accepted
Description incoming soon...
Priority: High
Type: Feature
Status: Accepted
It might be possible to simplify item stacks so that instead of having an actual table of items we only have an "amount" variable in each Item object.
Priority: Low
Status: On Hold
Type: Maintenance
The shop shouldn't be restocked each time the player visits it. Restocking after each mission should be good enough for the moment. Ref #291
Priority: High
Type: Feature
Status: On Hold
Right now the player can bring his whole faction to a combat mission. Instead we should allow him to add eight characters to a squad which will then be used...
Priority: High
Type: Feature
Status: Accepted
It's important to distinguish between allied, enemy and neutral kills.
Priority: Low
Type: Feature
Status: Accepted
Priority: Low
Type: Feature
Status: Accepted