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A turn-based ASCII strategy game.

Results 24 On-The-Roadside issues
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The current particle system isn't really a system at all. Back when I started with this project I had no idea how to solve the issue of timing the animations...

Priority: Medium
Type: Feature
Status: Accepted

Description incoming soon...

Priority: High
Type: Feature
Status: Accepted

It might be possible to simplify item stacks so that instead of having an actual table of items we only have an "amount" variable in each Item object.

Priority: Low
Status: On Hold
Type: Maintenance

Ref #291

Priority: High
Type: Feature
Status: On Hold

The shop shouldn't be restocked each time the player visits it. Restocking after each mission should be good enough for the moment. Ref #291

Priority: High
Type: Feature
Status: On Hold

Priority: High
Type: Feature
Status: On Hold

Right now the player can bring his whole faction to a combat mission. Instead we should allow him to add eight characters to a squad which will then be used...

Priority: High
Type: Feature
Status: Accepted

It's important to distinguish between allied, enemy and neutral kills.

Priority: Low
Type: Feature
Status: Accepted

Scrollbar cursors still aren't aligning to the grid correctly. Example-code by Antti Riikonen: ```py from math import * # Input text has this many lines (starts at 0 because that's...

Type: Bug
Priority: Low
Status: Accepted