On-The-Roadside
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A turn-based ASCII strategy game.
The current particle system isn't really a system at all. Back when I started with this project I had no idea how to solve the issue of timing the animations...
Description incoming soon...
It might be possible to simplify item stacks so that instead of having an actual table of items we only have an "amount" variable in each Item object.
The shop shouldn't be restocked each time the player visits it. Restocking after each mission should be good enough for the moment. Ref #291
Right now the player can bring his whole faction to a combat mission. Instead we should allow him to add eight characters to a squad which will then be used...
It's important to distinguish between allied, enemy and neutral kills.
Scrollbar cursors still aren't aligning to the grid correctly. Example-code by Antti Riikonen: ```py from math import * # Input text has this many lines (starts at 0 because that's...