MeleeTrace
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Project packaging is break by MeleeTrace Issue
Hi, so I tried to package my project I am getting this error, I am pretty sure that this is not exactly connected with any programming issue cause code looks good, but still cannot package project UE 5.3.2, any idea how to fix it?
Hi @MateuszDynek, thanks for reaching out. Are you sure you are using latest released version? I have checked the code and I can see that all three properties mentioned in the output log you provided are initialized with appropriate value so there shouldn't be any issue.
UPROPERTY()
uint32 TraceHash = TNumericLimits<uint32>::Max();
UPROPERTY(BlueprintReadOnly, Transient, Category = "Melee Trace Info")
FVector HitLocation = FVector::ZeroVector;
UPROPERTY(BlueprintReadOnly, Transient, Category = "Melee Trace Info")
FVector HitNormal = FVector::ZeroVector;
Can you please confirm that content of your source files look the same? If not, can you get latest release version please and let me know if this fixed it for you? Cheers.