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For `OnTraceHit`, `OnTraceStarted`, `OnTraceEnded`, send the HashID of the ActiveMeleeTrace that broadcasted the delegate

Open E3245 opened this issue 1 year ago • 2 comments

Hello again! I was wondering if the following delegates could also broadcast the TraceHash of the Active Trace that triggered it? Would be useful for whenever you have to manually call StartTrace and EndTrace without a context.

My use case is that I need to figure out the correct FGameplayTag to send to a GameplayTask when a trace has a hit result and I need to identify if the hit was from a light attack, heavy attack, etc.

E3245 avatar Jun 17 '24 14:06 E3245

Hi, yes, absolutely, sending this as a parameter to a delegate make total sense. I have some time right now so will submit the change in a few minutes, this should be pretty fast.

rlewicki avatar Jun 17 '24 19:06 rlewicki

@E3245 I just published new release with a change addressing your issue. Let me know if this works fine for you!

rlewicki avatar Jun 17 '24 21:06 rlewicki