Steamworks.NET
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RemoteStorage and Input return 0x0
I've updated our game to the latest Steamworks.NET (20.0.0), and it fails to initialized.
Digging in Steam.Init(), GetISteamRemoteStorage and GetISteamInput return 0x0. Everything else is fine.
Any idea what could cause this?
Could you ensure that you don't have extra copies of steam_api.dll (or equivalent) laying around?
I have.
Before there was an extra lib remaining from a previous version, and half the services failed to initialize. Now, I've flushed everything old, reinstalled from scratch, and I only get RemoteStorage and Input to fail initialization.