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Blocky dark blocks around objects with Fake GI depth enabled

Open jrouzies-fr opened this issue 1 year ago • 1 comments

Hello,

Sadly with the Fake GI depth effects enabled, I get blocky effects around stuff:

image

Would be better with a video but ... it is very visible in motion as the blocks literally appear moving. I put a blue line to try to represent how blocky it is.

Only unchecking the box Fake GI effects that requires depth fix the issue.

Edit: video link https://www.youtube.com/watch?v=PSxeWJDRc7s&ab_channel=MrAlienw

jrouzies-fr avatar Mar 05 '23 10:03 jrouzies-fr

That might be fixed by some GI updates I've been testing for a while. I should just finish and release them (I got slightly distracted from working on Glamayre by the return of going out, and by nextgen Witcher 3.)

For now, enabling the "cinematic DOF safe mode" option might fix it, but it will mean only having subtle large-scale AO (which is fine if the game has it's own AO anyway, as most modern games do.)

It could also be due to the depth buffer format (which varies between games.) Tweaking Glamayre's advanced options "Reduce AO in bright areas", "AO shape modifier" or "AO max depth diff" might help.

rj200 avatar Mar 06 '23 13:03 rj200