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fractional scaling: rounding error

Open MaxVerevkin opened this issue 6 months ago • 7 comments

Steps to reproduce:

  • Set scaling to 1.25.
  • Create a small floating view which supports fractional scaling (I will use alacritty, from my testing it correctly follows the protocol).
  • Move it around in steps of one pixel (riverctl move left 1).
  • Observe that sometimes the contents of the view are blurred and sometimes not. This looks like a texture is stretched or compressed by one pixel.

Note: this does not only happen to small and floating views (large tiled are affected too), but I find this to be more reproducible.

MaxVerevkin avatar Jan 05 '24 10:01 MaxVerevkin