river
river copied to clipboard
fractional scaling: rounding error
Steps to reproduce:
- Set scaling to 1.25.
- Create a small floating view which supports fractional scaling (I will use
alacritty
, from my testing it correctly follows the protocol). - Move it around in steps of one pixel (
riverctl move left 1
). - Observe that sometimes the contents of the view are blurred and sometimes not. This looks like a texture is stretched or compressed by one pixel.
Note: this does not only happen to small and floating views (large tiled are affected too), but I find this to be more reproducible.