River Wang
River Wang
I tried PointZone today, and found out that there seems a bug. PointZone position set to (x, x, x) in constructor 
This is a great particle system tool. Here I wonder if I can do something with nebula? 1. multiple stages on life for a behaviour: (for example) behaviour: { life:...
URL : https://docs.cocos.com/creator/manual/zh/render-pipeline/builtin-pipeline.html 此說明文件頁中針對 deferred rendering pipeine 提到 -- MainFlow 包含了 GBufferStage、LightingStage、BloomStage 和 PostProcessStage 四个阶段: GbufferStage 会对场景中的非透明物体进行绘制; 然后 LightingStage 会对输出到 GBuffer 中的非透明物体信息进行基于屏幕空间的光照计算,再绘制半透明物体。如果有非透明物体并且设备支持 ComputeShader,还会进行 SSPR 的资源收集与绘制; 若还开启了 Bloom 效果,BloomStage 会对已经经过 LightingStage...
URL : https://github.com/cocos-creator/creator-docs/blob/master/en/asset/model/glTF.md I have a question. glTF 贴图缩小筛选器 | Cocos Creator 贴图缩小筛选器 | Cocos Creator 贴图 Mip Map 筛选器 1. NEAREST | TextureBase.Filter.NEAREST | TextureBase.Filter.NONE 2. LINEAR_MIPMAP_LINEAR | TextureBase.Filter.LINEAR...
I wanna try this fantastic project in Unity 2020.3.35f LTS Currently I install com.unity.collections to version 1.2.3 (verified) And looks like (UnsafeList*) is denoted as deprecated. And tests, RangeQueryAfterBulk() &...