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Playing the StateMachineInputScene.unity from the getting-started Unity Project is overlapping the Animation Frames

Open trdroid opened this issue 1 year ago • 1 comments

When I play the Scene StateMachineInputScene.unity in the Unity Editor and set the flying Boolean to true, I am getting the flying animation but it seems to overlap all the frames as can be seen below

image

What am I missing here? Thank you

trdroid avatar Apr 12 '24 13:04 trdroid

PS: I've also opened the issue here: https://github.com/rive-app/rive-unity/issues/39

trdroid avatar Apr 12 '24 18:04 trdroid