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Only drawtocube scene seems to be working, and manually enabling the DX11 random write

Open TerminalCalm opened this issue 1 year ago • 4 comments

That sums it up basically. I'm on Windows 10, running with the associated Unity version, and only DrawToCubeScene really works, after toggling on Random Write on the Rive Render Texture.

TerminalCalm avatar Feb 18 '24 20:02 TerminalCalm

Hi @Jantolick, I'll look into the samples today and update them to use the latest version. A newer version just released which should support all GPUs, and might resolve the issue you're experiencing

HayesGordon avatar Feb 19 '24 09:02 HayesGordon

HI @Jantolick, can you try this branch https://github.com/rive-app/rive-unity-examples/tree/update_windows

I updated to the lates and adjusted a few things. But I believe it's an issue with the Camera Event on Windows which we will take a look at.

Instead of pulling the above branch you can also try setting the Camera Event to : Before Image Effects

CleanShot 2024-02-19 at 12 53 44@2x

HayesGordon avatar Feb 19 '24 11:02 HayesGordon

Hey there @HayesGordon -- I tried the Before Image Effects method and that does indeed seem to render things fine. Interactivity works as well, so thank you. Looking great now.

TerminalCalm avatar Feb 21 '24 16:02 TerminalCalm

Also getting this issue, the before Image Effects does work though

burkewm avatar Mar 26 '24 19:03 burkewm