rive-runtime
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Renderer not generating shader header files.
Following the instructions in the renderer instruction readme leaves me with these shader headers generated:
However, it is missing the shader headers that should be generated in the spirv folder and is therefore unable to compile. I am on windows 11 OS and have cmake, glfw, emscripten, dawn etc all installed.
Same issue. Tried on both Windows 11 & macOS. Are we missing something?
edit: fixed it by installing glslang and adding --with_vulkan to the build script.