Immature, but initial iCade support for one player.
It is fairly immature; but does successfully incorporate iCade for player one with as minimal an impact to the current codebase.
Unfortunately, if I add this to the project I'll have to compile with the new iOS 6 SDK, which changes how the rotation callbacks work. I'll have to rewrite a lot of the old code to make it work correctly. However, when I'm finished with that I'll incorporate your changes.
By all means, feel under no obligation. My additions do not require iOS 6, even if I inadvertently specified so in the target. I did choose to embrace the latest additions to the modern runtime, but those are accommodated for many OS versions (4.3 and above) automatically by the compiler.
On Oct 8, 2012, at 10:16 PM, Riley Testut [email protected] wrote:
Unfortunately, if I add this to the project I'll have to compile with the new iOS 6 SDK, which changes how the rotation callbacks work. I'll have to rewrite a lot of the old code to make it work correctly. However, when I'm finished with that I'll incorporate your changes.
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