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Immature, but initial iCade support for one player.

Open shawnallen opened this issue 13 years ago • 2 comments

It is fairly immature; but does successfully incorporate iCade for player one with as minimal an impact to the current codebase.

shawnallen avatar Sep 30 '12 16:09 shawnallen

Unfortunately, if I add this to the project I'll have to compile with the new iOS 6 SDK, which changes how the rotation callbacks work. I'll have to rewrite a lot of the old code to make it work correctly. However, when I'm finished with that I'll incorporate your changes.

rileytestut avatar Oct 09 '12 03:10 rileytestut

By all means, feel under no obligation. My additions do not require iOS 6, even if I inadvertently specified so in the target. I did choose to embrace the latest additions to the modern runtime, but those are accommodated for many OS versions (4.3 and above) automatically by the compiler.

On Oct 8, 2012, at 10:16 PM, Riley Testut [email protected] wrote:

Unfortunately, if I add this to the project I'll have to compile with the new iOS 6 SDK, which changes how the rotation callbacks work. I'll have to rewrite a lot of the old code to make it work correctly. However, when I'm finished with that I'll incorporate your changes.

— Reply to this email directly or view it on GitHub.

shawnallen avatar Oct 09 '12 12:10 shawnallen