Rick Gaiser

Results 177 comments of Rick Gaiser

UYA has some very specific patches: https://github.com/ps2homebrew/Open-PS2-Loader/blob/a2b2472e1ff71a6b2bed0c45fc0fa720eb24dc78/ee_core/src/patches.c#L97-L98 Last updated here: 2184ece9a9389abf8878516c198b8f731b36d7f4 But since it runs I assume the patch is working. DEV9 is not faked for USB mode, but it...

> When I did that, I found that even adding a 512-byte buffer for storing a sector and the logic for handling the filesystem, would cause some games to stop...

Not so crazy at all. BDM was created to separate the block devices from the file systems. If this is also applied to PFS and HDD, then it would be...

The new driver based on [FatFs](http://elm-chan.org/fsw/ff/00index_e.html) supports FAT12, FAT16, FAT32 and FAT64(exFat). No file systems will be removed, unless there's a good reason for it.

I like the idea of giving the user more control over where they **save** the settings. But I'm still missing control for where they **load** the settings from. The root...

Yes and no, just like any other ps2 game, if you start without a savegame you will start with default settings, and your settings will not be saved. So at...

> This still means that without a memory card you will be able to save settings, not to load. Maybe we can add argv[0] (CWD) into the sequence? I mean...

> More just a random question, but why is BDM using the "pX" suffix on index 0 for describing the whole drive? Wouldn't it make more sense to use the...

@sahlberg I see you have many different network communication libraries. Both file and block based. Have you ever thought about an AoE (ATA over Ethernet) library? I think that protocol...

ISCSI and NBD are both well supported protocols, but they both use TCP/IP. And using TCP/IP is too much for the IOP (MIPS R3000 / Playstation1 CPU / slow) to...