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An orientation-aware Virtual Reality controller for web browsers built on top of three.js

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Hi, Loving the VR. Thanks for the library. Just wanted to ask if you've seen an example of combining this with movement controls, such as using WASD or a Gamepad?...

The Library is by default initializing to the Portrait view, there should be a flag to make it default at the user needs that could be changed to landscape also.

Is the DeviceOrientationController weirdly moving on its own while you hold the device still? I cant get rid of it.

Hi, I'd just like to report that I tried it on several phone types and it works great. The only phone I have problems with is a Galaxy Nexus runnning...

iOS VR viewer is not current compass accurate i.e. it uses an arbitrary compass heading for now due to limitations in iOS deviceorientation implementation. Further comments can be found @...

enhancement