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An orientation-aware Virtual Reality controller for web browsers built on top of three.js

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Hello, I hope it is ok to post a question here. In my application, I need to keep the rotation around Y axis when the user drags manually and releases...

I wanted to see if there was a way to override the camera getting set back to the original position when a user manually interacts with the DOM element. Right...

vr_basic.html doesn't work in the desktop emulator, nor in iOS or Android when uploaded. All I see "Fork me on Github" at the top-right and "DeviceOrientation Control: Quaternions" at the...

Falsely alerts "No compass detected" on http://richtr.github.io/threeVR/examples/vr_basic.html Sometimes on my Samsung S4 which has no issues anywhere else, Chrome browser. Sometimes on my HP Spectre x360 laptop which has an...

Is it possible to generate the cube from one image instead of 6?

It would be great if there was an API to set max and min horizontal and vertical rotation. For example, if I wanted my camera to rotate from `[Math.PI, 0]`...

is that supported? ![screen shot 2016-02-01 at 7 46 19 pm](https://cloud.githubusercontent.com/assets/1398375/12736240/834659f6-c91c-11e5-9b30-2d31858c6a6e.png)

Hi, I have been testing out the library with the latest revision of Three.js, 73, and found that it works great with the WebGLRenderer but when I switch to the...

Hi, Great library, but we're having issue with centering the Z-axis on Android. The device requires a 90 degree turn on the Y-axis in order to flatten the horizon of...