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Playing cards that are scalable and 3D

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I've attached 2 photos, one from Chrome and one from Safari. Chrome: ![Screenshot 2021-04-17 at 10 43 14](https://user-images.githubusercontent.com/29162352/115104523-0558fd80-9f6a-11eb-8b34-60b911650586.png) Safari: ![Screenshot 2021-04-17 at 10 43 24](https://user-images.githubusercontent.com/29162352/115104521-025e0d00-9f6a-11eb-9b55-7d18fe8037b0.png)

``` export default class GamePage extends Page { constructor(props) { super(props); this.state = { cards: ['2D', '4D'] }; } async componentDidMount() { setTimeout(this.addCards, 1000); }; addCards = () => this.setState({...

Resolves richardschneider/cardsJS#23.

Would be nice if the functions under the `cards` global module could be explained more thoroughly.

Hello, when the observable element is emptied, the hand or fan visualization will continue to display the last card that was present in it. This can be easily resolved by...

Instead of using `synch.cmd` create the gulp task `gh-pages` to do the work. The `release` task should depend on it also.

Forked pages at https://gh.jmft.dev/cardsJS/ can now load jQuery properly.