Richard Eakin
Richard Eakin
_From @sansumbrella on June 18, 2015 15:0_ From the testing folks, we found out that camera textures on the N6 are flipped vertically relative to other devices. Is there a...
When porting a project to android, one of the first holes you fall in is that direct access to files doesn't work, instead you need to somehow go through Android...
This will allow `std::vector` and `std::vector` to resize a little more efficiently. Was only waiting until our minimum compiler on MSW was v140 which is now the case. Fixes #1681....
For move constructor and move assignment operator, so that std::vector will use move unstead of copy. Waiting until we jump to vc140 (Visual Studio 2015) on Windows as `noexcept` isn't...
We could solve this by resolving local include paths and adding filewatchers to them.
need to store a list of typenames and generate factory / vtable lookups for all of these.
I'm not sure what could be the cause of this, but it looks like the last 6-10 horizontal rows (bottom) of the video's texture is stretched:    I...
If you do the following: ``` cpp mVideo = MovieGl::create( fullPath ); auto size = mVideo->getSize(); ``` `size` is [0,0], which is unexpected if you wanted to use it for...
Because MovieGl registers for app main window's `getSignalClose()` [here](https://github.com/paulhoux/Cinder/blob/14b9324296ba859dcb2e744c1d56804011338960/src/cinder/wmf/MediaFoundationGlImpl.cpp#L49). I'm wondering if this will be problematic in multi-window situations? Also, not sure why the MovieGl is tied to a specific...
This is happening because the MovieGl calls `close()` when the app's window closes, which destroys the MovieGl's internal state, yet the MovieGl's destructor hasn't been called yet. I hit this...