Richard Eakin

Results 31 issues of Richard Eakin

_From @sansumbrella on June 18, 2015 15:0_ From the testing folks, we found out that camera textures on the N6 are flipped vertically relative to other devices. Is there a...

android

When porting a project to android, one of the first holes you fall in is that direct access to files doesn't work, instead you need to somehow go through Android...

android

This will allow `std::vector` and `std::vector` to resize a little more efficiently. Was only waiting until our minimum compiler on MSW was v140 which is now the case. Fixes #1681....

For move constructor and move assignment operator, so that std::vector will use move unstead of copy. Waiting until we jump to vc140 (Visual Studio 2015) on Windows as `noexcept` isn't...

We could solve this by resolving local include paths and adding filewatchers to them.

need to store a list of typenames and generate factory / vtable lookups for all of these.

I'm not sure what could be the cause of this, but it looks like the last 6-10 horizontal rows (bottom) of the video's texture is stretched: ![video](https://cloud.githubusercontent.com/assets/5132127/14934065/eabb6306-0e72-11e6-8354-d3446071c381.png) ![video2](https://cloud.githubusercontent.com/assets/5132127/14934066/eabca108-0e72-11e6-81d3-4f35d9370253.png) ![video-otter](https://cloud.githubusercontent.com/assets/5132127/14934068/f83435bc-0e72-11e6-9c7d-020abd0a2ef0.png) I...

If you do the following: ``` cpp mVideo = MovieGl::create( fullPath ); auto size = mVideo->getSize(); ``` `size` is [0,0], which is unexpected if you wanted to use it for...

Because MovieGl registers for app main window's `getSignalClose()` [here](https://github.com/paulhoux/Cinder/blob/14b9324296ba859dcb2e744c1d56804011338960/src/cinder/wmf/MediaFoundationGlImpl.cpp#L49). I'm wondering if this will be problematic in multi-window situations? Also, not sure why the MovieGl is tied to a specific...

This is happening because the MovieGl calls `close()` when the app's window closes, which destroys the MovieGl's internal state, yet the MovieGl's destructor hasn't been called yet. I hit this...