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Example draft for #22: it displays the cone pine image and moves it randomly when one tapes on the non-transparent area. Swipe exits. I did it quick & dirty as...

Adding a dirty flag to canvas to prevent writing to framebuffer if its not needed.

In the [drag example](https://github.com/richardanaya/conifer/blob/master/examples/drag.rs) I drew a line to represent the drag. However it stays. We probably want at some point to be able to draw over something in a...

How can we proceed if we want a non-trivial area to react to an event? I'm thinking about something like a directional pad: you want a different direction to be...

User should be able to pass a state through iterations of their callback. So far in my experiments I have added another &mut parameter to the callback so that each...

Here is a PR so that we can study difficulties related to #9. `Canvas` holds a vec of `Layer`. Layers are meant to represent a depth in the scene to...

@nbrr I'd love for us to figure out some generic way we can understand the touch screen capabilities of our respective devices in an hardware agnostic manner. I think the...

I was thinking this morning that we could probably add support for web assembly using canvas and mouse events.

@nbrr i know we still have auto detection going on but wanted to start a new thread of discussion on supporting more mobile types of interaction.

Maybe we can think of a way not to render too fast. Maybe pass along milliseconds since last run loop?