Ricardo J. Méndez

Results 40 comments of Ricardo J. Méndez

Hi! Sure, that's a characteristic of that behavior. Extending it to behave that way has been on my mind, but hasn't been a priority. Feel free to submit a pull...

Perfect, thanks. Should be straightforward to extrapolate from the current code: instead of getting the next closest point in the path, get the next closest point _in the current path...

Welp, sorry, my bad. I was thinking of the original implementation. `SteerForPathSimplified` does not do that anymore (and I added a big comment about it, too). It was a while...

This shouldn't really be an issue of "desirability", but I can see what might be throwing you off here. It's not really an issue of speed, but related to the...

> but in this case Vehicle visit few points and then start to move around point by circle and never arrive to it A combination of factors can lead to...

Thanks for the PR @sinbad. Give me few days to download Unity 5.5 and check it out (as well as what the issue is with Travis).

> BTW: hope you don't mind all these PRs, it's just my principle to contribute back changes I find useful even on MIT projects. There's no urgency to merge these...

There you go. Couple of requests: - I'm using git-flow. Please make your changes on develop, we'll eventually do a release on master. - Keep a changelog. - When adding...

> I only see a development branch rather than develop, I pointed all my PRs at that assuming that was the target, that OK? Since I'm still pretty new to...

We could handle this either with Github pages, for which I'd welcome pull requests, or via the wiki which is already open.