UnitySteer
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Turning Radius
Hi,
I am not using unity steer or unity but I try to understand steering. I had some success so far but I struggle with the following problem and I hope that you as steering expert can help me.
I would like to apply steering to spaceships like fighters. When they move in one direction and I want them to make a 180 degree radius they slow down, turn and move to the other direction. This is totally fine for big battleships but fighters should keep their steep and make a nice turning. Is it possible to use this behavior with steering or would you solve it in the AI? Another option is to detect these cases and give them a nice path which also forces them to arrive at the arriving point with the right direction.
Sebastianw