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Results 14 rig issues
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**On Wed, May 29, 2013 at 06:41:08PM +0100, Bragg, Robert wrote:** ``` > One thing to note when looking at existing components is that none of them > currently follow...

See: https://github.com/01org/rig/commit/813593b4bd0586303f79d77c946a89c4ad200c82

feature

Cogl doesn't build with SDL support enabled by default (on my Arch system, at least). Rig's ./configure works fine, but the make dies here: ``` rut.c:29:27: fatal error: cogl/cogl-sdl.h: No...

When an entity is selected we should highlight the entity somehow and the easiest way to start could be to overlay a wireframe. Creating a wireframe can be done using...

Currently when we select an entity that implicitly enables the rotation tool. This is sometimes convenient but often it's actually a pain when you just want to position things and...

The rotation tool visualization isn't being transformed correctly according to the object actually selected. Although the tool itself is working it can end up deviating from the position of the...

I recently broke the default cylindrical mapping used when a model doesn't have its own texture coordinates in the case when we aren't generating patch geometry for hair rendering. The...

Maybe something similar to this: http://www.jqoc.com/soft/Flash-Tutorial/20100504/5656.html (or build on top of the pointalism work)

feature

This would make it possible to have the hair simulation work on a hand-held device since most of the expensive operations would be done only once in the editor mode.

enhancement